A vintage 1950s-style Soviet computer laboratory with a massive room-sized ternary computer featuring three-pronged switches and dials arranged in patterns of threes, warm amber vacuum tubes glowing in clusters, a confused-looking engineer in period-appropriate attire scratching his head while examining a control panel that displays three distinct indicator lights instead of two, punch cards scattered on a worn wooden desk, sepia-toned atmosphere with dust motes floating in shafts of light from tall industrial windows, brass fixtures and bakelite components, the aesthetic of early Cold War computing machinery reimagined with an absurdist twist where everything comes in threes.